ZDepth plugin for Zbrush
ZDepth PLus – Update New Features
Generate_Image_to_Depth
Run the pipeline to create maps in /temp:
depth, depth_blur, depth_shape, dispZ, line_art, bump, mask
Load_Color
Load a Color image for quick visual reference/checking.
Load_Mask
Load a black–white Mask to keep the subject
and flatten/clean the background areas.
Apply_Depth_To_Plane
Create a plane that matches the input image size (with thickness).
Apply + blend DisplacementZ.
Auto-split information into layers:
depth / depth_blur / depth_shape / dispZ / line_art / bump / mask
Mask usage: optional (use or skip).
Apply_Depth_To_Mesh
Apply displacement directly to a mesh with flattened UVs.
Preserve existing subdiv/layers.
Auto-split information into layers:
depth / depth_blur / depth_shape / dispZ / line_art / bump / mask
Mask usage: optional (use or skip).
R
Pick and persist the path to Photoshop.exe.
Used by “Open Mask (PSD)” and “Open All Maps (PSD)” JSX runners.
Press again to change the path.
Mask Modes (Use Mask? Dialog)
Use_Mask
Use the loaded mask:
- Keep the subject area.
- Clean/flatten the background when applying & blending DisplacementZ.
Skip_Mask
Do not use the mask:
- Apply displacement to the entire image.
Edit_Mask_PSD
Open Photoshop to review and edit the mask
before applying & blending DisplacementZ.
Load_All_Maps_PSD
Open Photoshop to inspect all maps at once:
depth, depth_blur, depth_shape, dispZ, line_art, bump, mask
ZDepth 2.0 – Update Features
1. Flip Texture Import
Allows importing textures and automatically flipping them along the V-axis before bringing them into ZBrush.
Saves time and reduces the creation of unnecessary extra texture files.
2. Apply Depth To Mesh
Supports importing RGB textures, meshes with UVs, and subdivisions.
Automatically applies a Displacement Map directly onto the mesh with 5 layers of information:
Depth ,Cavity ,Curvature, Linenet ,Bump
Model AI ZDepth
- Fast
Fastest mode, using a lightweight AI model.
Produces basic depth results — ideal for quick tests or preview.
- Medium
Balanced between speed and quality.
Generates a more detailed depth map compared to Fast.
- High
Uses a heavier AI model for higher quality.
Keeps more fine details, but processing takes longer.
- Ultra
Highest mode, using the largest AI model.
Produces the sharpest, most detailed, and accurate depth maps.
Requires stronger hardware and longer processing time.
License Guide – ZDepth Plugin
- Active License
Click Active License.
Enter the Gumroad Key you purchased.
After activation, the plugin generates a license tied to your computer.
Note: The Gumroad Key can only be used once.
- Ex_Lic (Export License)
After activation, click Ex_Lic to export the license.txt file.
Save this file in a safe location for future use.
- Im_Lic (Import License)
If you reinstall ZBrush or use another version, click Im_Lic and select the saved license.txt.
At this point, you don’t need the Gumroad Key anymore.
Image Processing
- Import Image
Import a JPG or PNG file.
The plugin uses AI to generate a Depth Map (grayscale) and applies it as an Alpha to the mesh.
- Paste Image
Paste an image directly from the clipboard (Win+Shift+S or Copy Image).
AI converts it into a Depth Map and applies it as an Alpha to the mesh.
Create Plane from Depth Mesh
- Flatten Plane
Creates a flat plane from the depth mesh.
Reduces excess volume and prepares a clean Alpha that snaps tightly to the surface.
- Volume Plane
Creates a volume-preserving plane from the depth mesh.
Maintains more 3D form, ideal when you want a thicker Alpha that keeps its shape.
Support: Zbrush 2022 2023 2024 2025 2026
Support :This plugin is Windows-only.